
Fiction
The Gate of the Feral Gods: Dungeon Crawler Carl, Book 4
Matt Dinniman
Year read: 2026
About the book
Carl and Princess Donut enter a level where escaping requires capturing four very different strongholds within fifteen days. Their targets include a floating fortress, a damaged submarine, and a trap-filled crypt. They cannot complete the challenge alone, so their team must cooperate with less experienced crawlers whose competence and loyalty are uncertain. Another apparently simple objective becomes a test of strategy and trust.
Synopsis source: Penguin Random House (opens in a new tab)